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- char = p.Character
- torso = char.Torso
- hum = char.Humanoid
- Character = Player.Character
- root = Character.HumanoidRootPart
- hed = Character.Head
- rarm = Character['Right Arm']
- for i,v in pairs(Character:children()) do
- v:Destroy()
- end
- if v:IsA('Accessory') then
- end
- for i,v in pairs(Character:children()) do
- v:Destroy()
- end
- txt.Adornee = char .Head
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- local text = Instance.new('TextLabel', txt)
- text.FontSize = 'Size24'
- text.TextTransparency = 0
- text.TextTransparency = 0
- text.Font = 'Highway'
- text.TextStrokeColor3 = BrickColor.new('Really black').Color
- v=Instance.new('Part')
- v.Parent=p.Character
- v.Anchored=true
- v.BottomSurface='Smooth'
- v.Size=Vector3.new(10,5,3)
- v.CFrame=char.Torso.CFrame
- v.Transparency=1
- text.TextColor3 = BrickColor.new('Deep orange').Color
- text.Text = 'Sun God'
- hed.face.Texture = 'http://www.roblox.com/asset/?id=0'
- rleg.Transparency = 1
- larm.Transparency = 1
- tors.Transparency = 1
- Player = game:GetService('Players').LocalPlayer
- rarm = Character['Right Arm']
- vt = Vector3.new
- wit = bc('Deep orange').Color
- local prth = Instance.new('Part',Character)
- prth.CanCollide = false
- prth.Transparency = 0.5
- local wldh = Instance.new('Weld',Character)
- wldh.Part1 = prth
- local prtrm = Instance.new('Part',Character)
- prtrm.CanCollide = false
- prtrm.Material = 'Neon'
- local wldm = Instance.new('Weld',Character)
- wldm.Part1 = prtrm
- local prtr = Instance.new('Part',Character)
- prtr.CanCollide = false
- prtr.Material = 'Neon'
- local prtrl = Instance.new('Part',Character)
- prtrl.CanCollide = false
- prtrl.Material = 'Neon'
- local eff = Instance.new('ParticleEmitter',prtr)
- eff.Texture = 'rbxassetid://284205403'
- eff.Size = NumberSequence.new(0.5,1)
- eff.Speed = NumberRange.new(-5)
- eff.Transparency = NumberSequence.new(0.95)
- eff.Rate = 100000
- local wld = Instance.new('Weld',Character)
- wld.Part1 = prtr
- wldl.Part0 = rleg
- prtr2.Size = vt(1.1,2.1,1.1)
- prtr2.Transparency = 0.5
- prtr2.BrickColor = bc('Deep orange')
- prtrl2.Size = vt(1.1,2.1,1.1)
- prtrl2.Transparency = 0.5
- prtrl2.BrickColor = bc('Deep orange')
- local eff2 = Instance.new('ParticleEmitter',prtr2)
- eff2.Texture = 'rbxassetid://284205403'
- eff2.Size = NumberSequence.new(0.5,1)
- eff2.Speed = NumberRange.new(-5)
- eff2.Transparency = NumberSequence.new(0.95)
- eff2.Rate = 100000
- local wld2 = Instance.new('Weld',Character)
- wld2.Part1 = prtr2
- wldl2.Part0 = lleg
- local mouse = game.Players.LocalPlayer:GetMouse()
- vt = Vector3.new
- local Effect = Instance.new('Part',game.Lighting)
- Effect.Transparency = 1
- Effect.CanCollide = false
- Effect.Shape = 'Ball'
- local fire1 = Instance.new('Fire',Effect)
- fire1.Heat = 0
- fire1.SecondaryColor = bc('Really black').Color
- local fire2 = Instance.new('Fire',Effect)
- fire2.Heat = 0
- fire2.SecondaryColor = bc('Really black').Color
- local expart = Instance.new('Part',script.Parent)
- local expart2 = Instance.new('Part',script.Parent)
- snd.SoundId = 'rbxassetid://258057783'
- local partMesh = Instance.new('SpecialMesh',expart)
- local partMesh2 = Instance.new('SpecialMesh',expart2)
- local expld = Instance.new('Explosion', script.Parent)
- expld.Position = par.Position
- expart.Size = vt(1,1,1)*1.5
- expart.Anchored = true
- expart.BrickColor = bc('Deep orange')
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Transparency = 0.5
- expart2.Material = 'Neon'
- expart2.CFrame = par.CFrame
- for i = 0, 100 do
- expart.Transparency = expart.Transparency + 0.005
- partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
- expart2.Transparency = expart.Transparency + 0.005
- partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
- wait(0)
- snd.Parent = nil
- expart2.Parent = nil
- end
- function Explode2(rad,par)
- local expart = Instance.new('Part',script.Parent)
- local expart2 = Instance.new('Part',script.Parent)
- snd.SoundId = 'rbxassetid://165969964'
- local partMesh = Instance.new('SpecialMesh',expart)
- local partMesh2 = Instance.new('SpecialMesh',expart2)
- local expld = Instance.new('Explosion', script.Parent)
- expld.Position = par.Position
- expart.Size = vt(1,1,1)*1.5
- expart.Anchored = true
- expart.BrickColor = bc('Deep orange')
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Transparency = 0.5
- expart2.Material = 'Neon'
- expart2.CFrame = par.CFrame
- for i = 0, 100 do
- expart.Transparency = expart.Transparency + 0.005
- partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
- expart2.Transparency = expart.Transparency + 0.005
- partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
- wait(0)
- snd.Parent = nil
- expart2.Parent = nil
- end
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- local spart = Effect:Clone()
- spart.Parent = game.Players.LocalPlayer.Character
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*5
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*15
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*25
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*35
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*45
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*55
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*65
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*75
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*85
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*95
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*105
- spart.Fire2:Destroy()
- Explode(25,spart)
- end
- local spart = Effect:Clone()
- spart.Parent = game.Players.LocalPlayer.Character
- spart.Anchored = false
- spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*0
- spart.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*150
- spart.Transparency = 1
- spart.Fire:Destroy()
- spart:Destroy()
- if k 'r' then
- local ff = Instance.new('ForceField',game.Players.LocalPlayer.Character)
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*275
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*-165
- Explode(30,game.Players.LocalPlayer.Character.Torso)
- ff:Destroy()
- if k 'f' then
- local ff = Instance.new('ForceField',game.Players.LocalPlayer.Character)
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0)
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,1,0)
- end
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,-1,0)
- end
- Explode2(62.5,game.Players.LocalPlayer.Character.Torso)
- ff:Destroy()
- end)
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