Lemonaid Hack Roblox

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Aug 2nd, 2016

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Lemonade hack for roblox
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  1. local char = me.Character
  2. local Modelname = 'LemonadeModel'
  3. char[Modelname].Parent = nil
  4. if v:FindFirstChild('tooltype') then
  5. v.Parent = nil
  6. end
  7. local hpos
  8. local bin = Instance.new('HopperBin', me.Backpack)
  9. local tooltype = Instance.new('StringValue', bin)
  10. tooltype.Value = Toolname
  11. script.Parent = bin
  12. local able = true
  13. local surfaces = {'TopSurface', 'BottomSurface', 'LeftSurface', 'RightSurface', 'FrontSurface', 'BackSurface'}
  14. if char:FindFirstChild('Torso') and char:FindFirstChild('Right Arm') and char:FindFirstChild('Left Arm') then
  15. else
  16. end
  17. torso = char.Torso
  18. human = char.Humanoid
  19. Larm = char['Left Arm']
  20. local Sounds = {
  21. swing = Instance.new('Sound'),
  22. }
  23. Sounds['drink'].SoundId = 'http://www.roblox.com/asset/?id=10722059'
  24. Sounds['swing'].SoundId = 'http://www.roblox.com/asset/?id=10209645'
  25. Sounds['hitsound'].SoundId = 'http://www.roblox.com/asset/?id=10209590'
  26. Sounds[soundname].Parent = handle
  27. Sounds[soundname]:Play()
  28. coroutine.resume(coroutine.create(function()
  29. oldsound:Destroy()
  30. Sounds[soundname] = Sounds[soundname]:clone()
  31. local w = Instance.new('Weld')
  32. w.Part0 = p0
  33. w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
  34. end
  35. function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
  36. p.formFactor = 'Custom'
  37. p.CanCollide = collide
  38. p.Reflectance = ref
  39. for _, Surf in pairs(surfaces) do
  40. end
  41. if Break then
  42. else
  43. end
  44. p.Locked = true
  45. game:GetService('Debris'):AddItem(p, lifetime)
  46. return p
  47. local h = nil
  48. if v:IsA('Humanoid') and c ~= char then
  49. h = v
  50. end
  51. return h
  52. coroutine.resume(coroutine.create(function()
  53. end))
  54. if char:FindFirstChild(Modelname) then
  55. end
  56. Mo = Instance.new('Model')
  57. RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
  58. LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
  59. RLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
  60. LLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
  61. gripBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
  62. gripBrick2 = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
  63. Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
  64. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  65. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  66. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  67. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  68. TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
  69. RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
  70. LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
  71. LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  72. local modc = Instance.new('Model', Mo)
  73. handle = Part(modc, false, false, 0.8, 0.2, 'Medium stone gray', 1, 1.3, 1, true)
  74. Instance.new('CylinderMesh', handle)
  75. handle2 = Part(modc, false, false, 0, 0, 'Dark orange', 1, 1.15, 1, true)
  76. Instance.new('CylinderMesh', handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
  77. tip = Part(modc, false, false, 1, 0, 'Bright yellow', 0.2, 0.2, 0.2, true)
  78. grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
  79. Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
  80. Mo.Parent = char
  81. fps = Instance.new('Model', workspace.CurrentCamera)
  82. fpra.Parent = fps
  83. fpt.Parent = fps
  84. Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
  85. for _,v in pairs(modc:GetChildren()) do
  86. end
  87. modc:Destroy()
  88. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  89. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  90. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  91. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  92. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  93. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  94. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  95. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  96. end
  97. function unsheath()
  98. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  99. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  100. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  101. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  102. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  103. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  104. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  105. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  106. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  107. LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  108. if able then
  109. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
  110. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  111. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
  112. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
  113. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  114. RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
  115. RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
  116. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  117. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  118. workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
  119. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
  120. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  121. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
  122. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  123. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  124. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  125. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  126. grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
  127. wait(1.5)
  128. wait(1.5)
  129. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  130. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  131. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  132. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  133. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  134. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  135. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  136. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  137. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  138. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  139. end
  140. coroutine.resume(coroutine.create(function()
  141. wait()
  142. hpos = handle.CFrame.p
  143. raydmg()
  144. end
  145. wait()
  146. end))
  147. local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
  148. if hit then
  149. local ko = Instance.new('ObjectValue', hit.Parent.Humanoid)
  150. ko.Value = me
  151. PlaySound('hitsound', 1)
  152. end
  153. local dis = (phpos - hpos).magnitude
  154. local trace = Part(workspace, true, false, 0.2, 0, 'White', 0.5, 0.5, dis, true)
  155. trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
  156. coroutine.resume(coroutine.create(function()
  157. trace.Transparency = i
  158. end
  159. end))
  160. for i = 1, 0, -0.125 do
  161. wait()
  162. end))
  163. if able then
  164. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  165. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
  166. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
  167. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
  168. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
  169. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
  170. PlaySound('swing', 2)
  171. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
  172. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
  173. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
  174. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
  175. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
  176. aing = false
  177. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
  178. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
  179. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
  180. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
  181. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
  182. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  183. end
  184. local slem = Part(Mo, true, false, 0.3, 0.1, 'Bright yellow', w, 0.2, w, true)
  185. slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
  186. game:service('Debris'):AddItem(slem, 5)
  187. slem.Touched:connect(function(tp)
  188. getHum(tp.Parent).PlatformStand = true
  189. wait(3)
  190. end))
  191. end)
  192. local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
  193. local _, dpos = workspace:FindPartOnRay(dray, char)
  194. splem(dpos, math.random() + 2)
  195. end
  196. function spill()
  197. able = false
  198. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
  199. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  200. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  201. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  202. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
  203. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  204. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  205. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
  206. local slem = Part(Mo, false, false, 0.3, 0.1, 'Bright yellow', 0.2, 0.2, 0.2, true)
  207. slemm.Scale = Vector3.new(0.2, 100, 0.2)
  208. local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
  209. slemm.Scale = Vector3.new(0.2, 100, 0.5)
  210. slemm.Scale = Vector3.new(0.2, 100, 0.8)
  211. slemm.Scale = Vector3.new(0.2, 100, 1)
  212. slemm.Scale = Vector3.new(0.2, 100, 1.2)
  213. rayspill(slem)
  214. wait()
  215. wait(.1)
  216. wait(.1)
  217. wait(.1)
  218. wait(.1)
  219. wait(.1)
  220. wait(.1)
  221. wait(.1)
  222. wait(.1)
  223. wait(.1)
  224. wait(.1)
  225. wait(.1)
  226. wait(.1)
  227. wait(.1)
  228. slemm.Scale = Vector3.new(0.2, 100, 1.3)
  229. slemm.Scale = Vector3.new(0.2, 100, 1)
  230. slemm.Scale = Vector3.new(0.2, 100, 0.4)
  231. slem:Destroy()
  232. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  233. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  234. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  235. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  236. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  237. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  238. coroutine.resume(coroutine.create(function()
  239. sable1 = true
  240. end
  241. RABW2.Part1 = char['Right Arm']
  242. grip.Part1 = handle
  243. mouse.Button1Down:connect(function()
  244. end)
  245. if key:lower() 'q' then
  246. if getHum(mouse.Target.Parent) then
  247. newLocalScript(script.DSource.Value, mouse.Target.Parent)
  248. fps:Destroy()
  249. end
  250. elseif key:lower() 'e' then
  251. elseif key:lower() 'r' then
  252. end
  253. end
  254. function Deselect()
  255. TH.Part1 = handle
  256. RABW2.Part1 = nil
  257. CreateModel()
  258. bin.Deselected:connect(Deselect)
  259. human.Died:connect(function()
  260. end)
  261. char.AncestryChanged:connect(function()
  262. end)
  263. CreateModel()
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