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- local char = me.Character
- local Modelname = 'LemonadeModel'
- char[Modelname].Parent = nil
- if v:FindFirstChild('tooltype') then
- v.Parent = nil
- end
- local hpos
- local bin = Instance.new('HopperBin', me.Backpack)
- local tooltype = Instance.new('StringValue', bin)
- tooltype.Value = Toolname
- script.Parent = bin
- local able = true
- local surfaces = {'TopSurface', 'BottomSurface', 'LeftSurface', 'RightSurface', 'FrontSurface', 'BackSurface'}
- if char:FindFirstChild('Torso') and char:FindFirstChild('Right Arm') and char:FindFirstChild('Left Arm') then
- else
- end
- torso = char.Torso
- human = char.Humanoid
- Larm = char['Left Arm']
- local Sounds = {
- swing = Instance.new('Sound'),
- }
- Sounds['drink'].SoundId = 'http://www.roblox.com/asset/?id=10722059'
- Sounds['swing'].SoundId = 'http://www.roblox.com/asset/?id=10209645'
- Sounds['hitsound'].SoundId = 'http://www.roblox.com/asset/?id=10209590'
- Sounds[soundname].Parent = handle
- Sounds[soundname]:Play()
- coroutine.resume(coroutine.create(function()
- oldsound:Destroy()
- Sounds[soundname] = Sounds[soundname]:clone()
- local w = Instance.new('Weld')
- w.Part0 = p0
- w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
- end
- function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
- p.formFactor = 'Custom'
- p.CanCollide = collide
- p.Reflectance = ref
- for _, Surf in pairs(surfaces) do
- end
- if Break then
- else
- end
- p.Locked = true
- game:GetService('Debris'):AddItem(p, lifetime)
- return p
- local h = nil
- if v:IsA('Humanoid') and c ~= char then
- h = v
- end
- return h
- coroutine.resume(coroutine.create(function()
- end))
- if char:FindFirstChild(Modelname) then
- end
- Mo = Instance.new('Model')
- RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
- LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
- RLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- gripBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- gripBrick2 = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
- RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
- LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
- LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- local modc = Instance.new('Model', Mo)
- handle = Part(modc, false, false, 0.8, 0.2, 'Medium stone gray', 1, 1.3, 1, true)
- Instance.new('CylinderMesh', handle)
- handle2 = Part(modc, false, false, 0, 0, 'Dark orange', 1, 1.15, 1, true)
- Instance.new('CylinderMesh', handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
- tip = Part(modc, false, false, 1, 0, 'Bright yellow', 0.2, 0.2, 0.2, true)
- grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
- Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
- Mo.Parent = char
- fps = Instance.new('Model', workspace.CurrentCamera)
- fpra.Parent = fps
- fpt.Parent = fps
- Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
- for _,v in pairs(modc:GetChildren()) do
- end
- modc:Destroy()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
- LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
- end
- function unsheath()
- LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
- if able then
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
- RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
- RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
- RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
- grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
- grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
- wait(1.5)
- wait(1.5)
- grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- end
- coroutine.resume(coroutine.create(function()
- wait()
- hpos = handle.CFrame.p
- raydmg()
- end
- wait()
- end))
- local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
- if hit then
- local ko = Instance.new('ObjectValue', hit.Parent.Humanoid)
- ko.Value = me
- PlaySound('hitsound', 1)
- end
- local dis = (phpos - hpos).magnitude
- local trace = Part(workspace, true, false, 0.2, 0, 'White', 0.5, 0.5, dis, true)
- trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
- coroutine.resume(coroutine.create(function()
- trace.Transparency = i
- end
- end))
- for i = 1, 0, -0.125 do
- wait()
- end))
- if able then
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
- PlaySound('swing', 2)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
- aing = false
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- end
- local slem = Part(Mo, true, false, 0.3, 0.1, 'Bright yellow', w, 0.2, w, true)
- slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
- game:service('Debris'):AddItem(slem, 5)
- slem.Touched:connect(function(tp)
- getHum(tp.Parent).PlatformStand = true
- wait(3)
- end))
- end)
- local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
- local _, dpos = workspace:FindPartOnRay(dray, char)
- splem(dpos, math.random() + 2)
- end
- function spill()
- able = false
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
- local slem = Part(Mo, false, false, 0.3, 0.1, 'Bright yellow', 0.2, 0.2, 0.2, true)
- slemm.Scale = Vector3.new(0.2, 100, 0.2)
- local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
- slemm.Scale = Vector3.new(0.2, 100, 0.5)
- slemm.Scale = Vector3.new(0.2, 100, 0.8)
- slemm.Scale = Vector3.new(0.2, 100, 1)
- slemm.Scale = Vector3.new(0.2, 100, 1.2)
- rayspill(slem)
- wait()
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- wait(.1)
- slemm.Scale = Vector3.new(0.2, 100, 1.3)
- slemm.Scale = Vector3.new(0.2, 100, 1)
- slemm.Scale = Vector3.new(0.2, 100, 0.4)
- slem:Destroy()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- coroutine.resume(coroutine.create(function()
- sable1 = true
- end
- RABW2.Part1 = char['Right Arm']
- grip.Part1 = handle
- mouse.Button1Down:connect(function()
- end)
- if key:lower() 'q' then
- if getHum(mouse.Target.Parent) then
- newLocalScript(script.DSource.Value, mouse.Target.Parent)
- fps:Destroy()
- end
- elseif key:lower() 'e' then
- elseif key:lower() 'r' then
- end
- end
- function Deselect()
- TH.Part1 = handle
- RABW2.Part1 = nil
- CreateModel()
- bin.Deselected:connect(Deselect)
- human.Died:connect(function()
- end)
- char.AncestryChanged:connect(function()
- end)
- CreateModel()
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