Roblox Free Camera Mode

  1. Roblox Free Camera Button
  2. Roblox Free Camera Model
  3. How To Use Free Cam In Roblox
  4. Roblox Cinematic Mode

There are cases where it’s preferable to navigate with first person controls,especially for large environments such as architectural models.In these cases orbiting around the view center is limiting.While zoom, pan and dolly can be used, it’s inconvenient.

With walk/fly navigation you can navigate around the scene where view rotation isperformed from the cameras location.

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In the Preferences editorselect the navigation method you want to use as default when invoking the View Navigation operator.Alternatively you can call the individual methods from the View ‣ Navigation menu.

Common use cases for walk/fly include:

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Navigation

This can be a quick way to navigate a large scene.

Camera Placement
Free

When activated from a camera view, this will move the camera too.

Recording Animation

Running from a camera with auto-keyframe and playing animationwill record the motion as you make it allowing you to record the walk-through.

Walk Navigation¶

Reference

Mode

All modes

Hotkey

Shift-AccentGrave

Roblox Free Camera Button

Menu

View ‣ Navigation ‣ Walk Navigation

On activation the mouse pointer will move at the center of the view,and a cross marker will appear…

Roblox

This navigation method behaves similar to the first person navigation system available in most 3D world games.It works with a combination of keyboard arrow keys and mouse movement.

Shortcuts¶

  • Move the mouse in the direction you want to look.

  • Arrow keys or W, A, S, D move forwards/backwards and strafe left/right.

  • Teleport Spacebar.

    This moves you to the location at the cross-hair(offset by the Camera Height value set in the Preferences).

  • Jump V – only available if Gravity is on.

  • Move up and down Q, E – only available if Gravity off.

  • Roblox 2017 website. Toggle GravityTab.

  • Change the movement speed:

    • WheelUp or NumpadPlus to increase the movement speed for this open session.

    • WheelDown or NumpadMinus to decrease the movement speed for this open session.

    • Shift (hold) – to speed up the movement temporarily.

    • Alt (hold) – to slow down the movement temporarily.

When you are happy with the new view, click LMB to confirm.In case you want to go back from where you started, press Esc or RMB, as usual.

If the defaults values (speed, mouse sensitivity, …) need adjustments for your project,in the Preferences you can select a few options for the navigation system:

Fly Navigation¶

Reference

Mode

All modes

Hotkey

Shift-AccentGrave

Roblox Free Camera Model

Menu

View ‣ Navigation ‣ Fly Navigation

On activation the cursor is centered inside a rectangle that defines a safe region.When the cursor is outside this region the view will rotate/pan.

Shortcuts¶

  • Move the mouse outside the safe region in the direction you want to look.

  • Move the view forward/backward:

    • WheelUp or NumpadPlus to speed up the movement forward.

    • WheelDown or NumpadMinus to speed up the movement backward.

      So if the view is already moving forward,WheelDown, NumpadMinus will eventually stop it and then move it backward, etc.

      Arrow keys or W, A, S, D can also be used to adjust the accelerationand direction of the camera movement.

  • MMB drag to pan the view.

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    In this case the view can move laterally on its local axis at the moment you drag the mouse.

  • Shift precision (slow the momentum).

  • Ctrl disable rotation.

    While held, the view rotation doesn’t influence the flight direction,this allows you to fly past an object, keeping it centered in the view,even as you fly away from it.

How to enter free cam in roblox

Click LMB or press Spacebar to keep the current view and exit fly navigation.In case you want to go back from where you started, press Esc or RMB.

Jan 18th, 2020
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How To Use Free Cam In Roblox

  1. loadstring(game:GetObjects('rbxassetid://4480871791')[1].Source)()
  2. local VRService = game:GetService('VRService')
  3. local character = workspace.CloneCharacter
  4. local HeadDisplay = Instance.new('Part', workspace)
  5. HeadDisplay.CanCollide = false
  6. HeadDisplay.Transparency = 1
  7. HeadDisplay.TopSurface = Enum.SurfaceType.Smooth
  8. HeadDisplay.BottomSurface = Enum.SurfaceType.Smooth
  9. local leftHandDisplay = Instance.new('Part', workspace)
  10. leftHandDisplay.CanCollide = false
  11. leftHandDisplay.Transparency = 1
  12. leftHandDisplay.Color = Color3.fromRGB(125,125,255)
  13. leftHandDisplay.TopSurface = Enum.SurfaceType.Smooth
  14. leftHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
  15. local rightHandDisplay = Instance.new('Part', workspace)
  16. rightHandDisplay.CanCollide = false
  17. rightHandDisplay.Transparency = 1
  18. rightHandDisplay.Color = Color3.fromRGB(255,125,125)
  19. rightHandDisplay.TopSurface = Enum.SurfaceType.Smooth
  20. rightHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
  21. for i,v in next, workspace.CloneCharacter:GetChildren() do
  22. v:Destroy()
  23. end
  24. spawn(function()
  25. local character = workspace.CloneCharacter
  26. HeadScale = 1
  27. Cam.HeadScale = HeadScale
  28. local cfRH = VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
  29. local RightHandCFrame = (Cam.CFrame*CFrame.new(cfRH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfRH:ToEulerAnglesXYZ())
  30. local cfLH = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
  31. local LeftHandCFrame = (Cam.CFrame*CFrame.new(cfLH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfLH:ToEulerAnglesXYZ())
  32. local cfH = VRService:GetUserCFrame(Enum.UserCFrame.Head)
  33. local HeadCFrame = (Cam.CFrame*CFrame.new(cfH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfH:ToEulerAnglesXYZ())
  34. character['Head'].Orientation = HeadDisplay.Orientation
  35. character['Head'].Position = HeadDisplay.Position
  36. character['Left Arm'].Orientation = leftHandDisplay.Orientation + Vector3.new(45,0,0)
  37. character['Left Arm'].Position = leftHandDisplay.Position
  38. character['Right Arm'].Orientation = rightHandDisplay.Orientation + Vector3.new(45,0,0)
  39. character['Right Arm'].Position = rightHandDisplay.Position
  40. end)
  41. spawn(function()
  42. ------------------------------------------------------------------------
  43. -- Cinematic free camera for spectating and video production.
  44. ------------------------------------------------------------------------
  45. local pi = math.pi
  46. local clamp = math.clamp
  47. local rad = math.rad
  48. local sqrt = math.sqrt
  49. local ContextActionService = game:GetService('ContextActionService')
  50. local RunService = game:GetService('RunService')
  51. local UserInputService = game:GetService('UserInputService')
  52. if not LocalPlayer then
  53. Players:GetPropertyChangedSignal('LocalPlayer'):Wait()
  54. end
  55. local Camera = Workspace.CurrentCamera
  56. Workspace:GetPropertyChangedSignal('CurrentCamera'):Connect(function()
  57. if newCamera then
  58. end
  59. ------------------------------------------------------------------------
  60. local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
  61. local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
  62. local PAN_GAIN = Vector2.new(0.75, 1)*8
  63. local PAN_STIFFNESS = 1.0
  64. ------------------------------------------------------------------------
  65. local Spring = {} do
  66. local self = setmetatable({}, Spring)
  67. self.p = pos
  68. return self
  69. local f = self.f*2*pi
  70. local v0 = self.v
  71. local offset = goal - p0
  72. local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
  73. self.v = v1
  74. return p1
  75. self.p = pos
  76. end
  77. ------------------------------------------------------------------------
  78. local cameraPos = Vector3.new()
  79. local cameraFov = 0
  80. local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())
  81. local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())
  82. ------------------------------------------------------------------------
  83. local Input = {} do
  84. local K_CURVATURE = 2.0
  85. return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)
  86. return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))
  87. return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)
  88. end
  89. local gamepad = {
  90. ButtonY = 0,
  91. DPadUp = 0,
  92. ButtonR2 = 0,
  93. Thumbstick2 = Vector2.new(),
  94. W = 0,
  95. S = 0,
  96. E = 0,
  97. U = 0,
  98. J = 0,
  99. I = 0,
  100. Up = 0,
  101. LeftShift = 0,
  102. }
  103. local mouse = {
  104. MouseWheel = 0,
  105. local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
  106. local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64)
  107. local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8)
  108. local FOV_GAMEPAD_SPEED = 0.25
  109. local NAV_SHIFT_MUL = 0.25
  110. local navSpeed = 1
  111. function Input.Vel(dt)
  112. navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
  113. local kGamepad = Vector3.new(
  114. thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),
  115. )*NAV_GAMEPAD_SPEED
  116. local kKeyboard = Vector3.new(
  117. keyboard.D - keyboard.A + keyboard.K - keyboard.H,
  118. keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,
  119. keyboard.S - keyboard.W + keyboard.J - keyboard.U
  120. local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
  121. return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
  122. local kGamepad = Vector2.new(
  123. thumbstickCurve(-gamepad.Thumbstick2.x)
  124. local kMouse = mouse.Delta*PAN_MOUSE_SPEED
  125. return kGamepad + kMouse
  126. local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED
  127. mouse.MouseWheel = 0
  128. end
  129. do
  130. keyboard[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
  131. end
  132. local function GpButton(action, state, input)
  133. gamepad[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
  134. end
  135. local function MousePan(action, state, input)
  136. mouse.Delta = Vector2.new(-delta.y, -delta.x)
  137. end
  138. local function Thumb(action, state, input)
  139. return Enum.ContextActionResult.Sink
  140. gamepad[input.KeyCode.Name] = input.Position.z
  141. end
  142. local function MouseWheel(action, state, input)
  143. mouse[input.UserInputType.Name] = -input.Position.z
  144. end
  145. local function Zero(t)
  146. t[k] = v*0
  147. end
  148. function Input.StartCapture()
  149. ContextActionService:BindActionAtPriority('FreecamKeyboard', Keypress, false, INPUT_PRIORITY,
  150. Enum.KeyCode.A, Enum.KeyCode.H,
  151. Enum.KeyCode.D, Enum.KeyCode.K,
  152. Enum.KeyCode.Q, Enum.KeyCode.Y,
  153. )
  154. ContextActionService:BindActionAtPriority('FreecamMousePan', MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)
  155. ContextActionService:BindActionAtPriority('FreecamMouseWheel', MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)
  156. ContextActionService:BindActionAtPriority('FreecamGamepadButton', GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)
  157. ContextActionService:BindActionAtPriority('FreecamGamepadTrigger', Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)
  158. ContextActionService:BindActionAtPriority('FreecamGamepadThumbstick', Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)
  159. navSpeed = 1
  160. Zero(keyboard)
  161. ContextActionService:UnbindAction('FreecamKeyboard')
  162. ContextActionService:UnbindAction('FreecamMousePan')
  163. ContextActionService:UnbindAction('FreecamMouseWheel')
  164. ContextActionService:UnbindAction('FreecamGamepadButton')
  165. ContextActionService:UnbindAction('FreecamGamepadTrigger')
  166. ContextActionService:UnbindAction('FreecamGamepadThumbstick')
  167. end
  168. local znear = 0.1
  169. local projy = 2*tan(cameraFov/2)
  170. local fx = cameraFrame.rightVector
  171. local fz = cameraFrame.lookVector
  172. local minVect = Vector3.new()
  173. for y = 0, 1, 0.5 do
  174. local cy = (y - 0.5)*projy
  175. local origin = cameraFrame.p + offset*znear
  176. local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
  177. if minDist > dist then
  178. minVect = offset.unit
  179. end
  180. end
  181. ------------------------------------------------------------------------
  182. local function StepFreecam(dt)
  183. local pan = panSpring:Update(dt, Input.Pan(dt))
  184. local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
  185. cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120)
  186. cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)
  187. cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))
  188. local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)
  189. Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
  190. end
  191. ------------------------------------------------------------------------
  192. local PlayerState = {} do
  193. local cameraType
  194. local cameraCFrame
  195. local screenGuis = {}
  196. Backpack = true,
  197. Health = true,
  198. }
  199. BadgesNotificationsActive = true,
  200. }
  201. -- Save state and set up for freecam
  202. for name in pairs(coreGuis) do
  203. coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])
  204. StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)
  205. for name in pairs(setCores) do
  206. StarterGui:SetCore(name, false)
  207. local playergui = LocalPlayer:FindFirstChildOfClass('PlayerGui')
  208. for _, gui in pairs(playergui:GetChildren()) do
  209. screenGuis[#screenGuis + 1] = gui
  210. end
  211. end
  212. cameraFieldOfView = Camera.FieldOfView
  213. Camera.CameraType = Enum.CameraType.Custom
  214. cameraCFrame = Camera.CFrame
  215. UserInputService.MouseBehavior = Enum.MouseBehavior.Default
  216. function PlayerState.Pop()
  217. StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)
  218. for name, isEnabled in pairs(setCores) do
  219. end
  220. if gui.Parent then
  221. end
  222. cameraFieldOfView = nil
  223. Camera.CameraType = cameraType
  224. cameraCFrame = nil
  225. Camera.Focus = cameraFocus
  226. mouseBehavior = nil
  227. end
  228. local function StartFreecam()
  229. cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())
  230. cameraFov = Camera.FieldOfView
  231. velSpring:Reset(Vector3.new())
  232. fovSpring:Reset(0)
  233. PlayerState.Push()
  234. RunService:BindToRenderStep('Freecam', Enum.RenderPriority.Camera.Value, StepFreecam)
  235. end
  236. local function StopFreecam()
  237. RunService:UnbindFromRenderStep('Freecam')
  238. end
  239. ------------------------------------------------------------------------
  240. do
  241. StartFreecam()
  242. local function ToggleFreecam()
  243. StopFreecam()
  244. StartFreecam()
  245. enabled = not enabled
  246. for i = 1, #macro - 1 do
  247. return
  248. end
  249. end
  250. local function HandleActivationInput(action, state, input)
  251. if input.KeyCode FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then
  252. end
  253. return Enum.ContextActionResult.Pass
  254. ContextActionService:BindActionAtPriority('FreecamToggle', HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB])
  255. end)

Roblox Cinematic Mode