Roblox Killer Clown Hacks

Mar 13th, 2017
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  1. o93.Name = 'Neck'
  2. o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3. o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4. o93.Part1 = o73
  5. o94.Name = 'Right Leg'
  6. o94.Material = Enum.Material.SmoothPlastic
  7. o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863)
  8. o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
  9. o94.CanCollide = false
  10. o94.Size = Vector3.new(1, 2, 1)
  11. o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
  12. o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  13. o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  14. o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  15. o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  16. o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  17. o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  18. o95.Name = 'Right Arm'
  19. o95.Material = Enum.Material.SmoothPlastic
  20. o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236)
  21. o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
  22. o95.CanCollide = false
  23. o95.Size = Vector3.new(1, 2, 1)
  24. o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
  25. o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  26. o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  27. o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  28. o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  29. o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  30. o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  31. o96.Name = 'Left Leg'
  32. o96.Material = Enum.Material.SmoothPlastic
  33. o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452)
  34. o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
  35. o96.CanCollide = false
  36. o96.Size = Vector3.new(1, 2, 1)
  37. o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
  38. o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  39. o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  40. o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  41. o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  42. o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  43. o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  44. o97.Name = 'Left Arm'
  45. o97.Material = Enum.Material.SmoothPlastic
  46. o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078)
  47. o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
  48. o97.CanCollide = false
  49. o97.Size = Vector3.new(1, 2, 1)
  50. o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
  51. o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  52. o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  53. o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  54. o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  55. o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  56. o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  57. o98.Name = 'Torso'
  58. o98.Material = Enum.Material.SmoothPlastic
  59. o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167)
  60. o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
  61. o98.FormFactor = Enum.FormFactor.Symmetric
  62. o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
  63. o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  64. o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  65. o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  66. o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  67. o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  68. o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  69. o99.Name = 'roblox'
  70. o100.Name = 'Right Hip'
  71. o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  72. o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  73. o100.Part1 = o103
  74. o100.MaxVelocity = 0.10000000149012
  75. o101.Parent = o98
  76. o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  77. o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  78. o101.Part1 = o105
  79. o101.MaxVelocity = 0.10000000149012
  80. o102.Parent = o98
  81. o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  82. o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  83. o102.Part1 = o79
  84. o103.Name = 'Right Leg'
  85. o103.Material = Enum.Material.SmoothPlastic
  86. o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556)
  87. o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
  88. o103.CanCollide = false
  89. o103.Size = Vector3.new(1, 2, 1)
  90. o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
  91. o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  92. o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  93. o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  94. o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  95. o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  96. o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  97. o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  98. o104.Parent = o1
  99. o104.BrickColor = BrickColor.new('Maroon')
  100. o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393)
  101. o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313)
  102. o104.CanCollide = false
  103. o104.Size = Vector3.new(1, 2, 1)
  104. o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719)
  105. o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  106. o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  107. o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  108. o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  109. o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  110. o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  111. o105.Name = 'Left Leg'
  112. o105.Material = Enum.Material.SmoothPlastic
  113. o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739)
  114. o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
  115. o105.CanCollide = false
  116. o105.Size = Vector3.new(1, 2, 1)
  117. o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
  118. o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  119. o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  120. o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  121. o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  122. o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  123. o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  124. o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  125. o106.Parent = o1
  126. o106.BrickColor = BrickColor.new('Maroon')
  127. o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496)
  128. o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313)
  129. o106.CanCollide = false
  130. o106.Size = Vector3.new(1, 2, 1)
  131. o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719)
  132. o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  133. o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  134. o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  135. o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  136. o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  137. o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  138. o107.Parent = o1
  139. o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953)
  140. o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
  141. o107.FormFactor = Enum.FormFactor.Symmetric
  142. o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
  143. o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
  144. o109.Parent = o1
  145. o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411)
  146. o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
  147. o109.FormFactor = Enum.FormFactor.Symmetric
  148. o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
  149. o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  150. o111.Parent = o1
  151. o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953)
  152. o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
  153. o111.FormFactor = Enum.FormFactor.Symmetric
  154. o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
  155. o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  156. o113.Parent = o1
  157. o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411)
  158. o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
  159. o113.FormFactor = Enum.FormFactor.Symmetric
  160. o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
  161. o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
  162. o115.Parent = o1
  163. o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411)
  164. o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
  165. o115.FormFactor = Enum.FormFactor.Symmetric
  166. o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
  167. o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  168. o117.Parent = o1
  169. o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877)
  170. o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
  171. o117.FormFactor = Enum.FormFactor.Symmetric
  172. o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
  173. o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  174. o119.Parent = o1
  175. o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411)
  176. o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
  177. o119.FormFactor = Enum.FormFactor.Symmetric
  178. o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
  179. o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
  180. o121.Name = 'Handle'
  181. o121.Material = Enum.Material.SmoothPlastic
  182. o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167)
  183. o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
  184. o121.CanCollide = false
  185. o121.Size = Vector3.new(2, 2, 2)
  186. o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
  187. o121.TopSurface = Enum.SurfaceType.Smooth
  188. o122.MeshId = 'http://www.roblox.com/asset/?id=15393031'
  189. o122.TextureId = 'http://www.roblox.com/asset/?id=15393013'
  190. o123.Name = 'RPPART'
  191. o123.Transparency = 1
  192. o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426)
  193. o123.Anchored = true
  194. o123.Size = Vector3.new(4, 1, 2)
  195. o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  196. for _,part in pairs (model:GetChildren()) do
  197. part.CFrame = part.CFrame + Vector3.new(0,Position,0)
  198. end
  199. function MoveX(model, Position)
  200. if part.ClassName 'Part' then
  201. part.CFrame = part.CFrame + Vector3.new(Position,0,0)
  202. end
  203. function MoveSpawn(model, PLAYERPOS)
  204. if part.ClassName 'Part' then
  205. part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5)
  206. end
  207. function MoveZ(model, Position)
  208. if part.ClassName 'Part' then
  209. part.CFrame = part.CFrame + Vector3.new(0,0,Position)
  210. end
  211. function MoveZPart(Part, Position)
  212. Part.CFrame = Part.CFrame + Vector3.new(0,0,Position)
  213. function MoveXPart(Part, Position)
  214. Part.CFrame = Part.CFrame + Vector3.new(Position,0,0)
  215. game.Players[Victim].Character.HumanoidRootPart.Anchored = true
  216. OMGCREEPY.Parent = o1
  217. OMGCREEPY.SoundId = 'rbxassetid://177775134'
  218. if v:IsA('Part') then
  219. v.BackSurface = 'SmoothNoOutlines'
  220. v.BottomSurface = 'SmoothNoOutlines'
  221. v.RightSurface = 'SmoothNoOutlines'
  222. end
  223. OMGCREEPY:Play()
  224. MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position)
  225. MoveX(o1,-3)
  226. end
  227. MoveZPart(o12,-1)
  228. for i=1,6 do
  229. wait(.1)
  230. wait(.5)
  231. game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame
  232. game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame
  233. MoveZPart(o12,1)
  234. MoveXPart(o12,-1)
  235. end
  236. MoveX(o1,-3)
  237. game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame
  238. end
  239. game.Players[Victim].Character.Head.face.Texture = 'rbxassetid://629925029'
  240. game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame
  241. SCREAM.Parent = game.Players[Victim].Character.Head
  242. SCREAM:Play()
  243. game.Players[Victim].Character.Head.BrickColor = BrickColor.new('Maroon')
  244. wait(.2)
  245. MoveXPart(o12,1)
  246. end
  247. game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame
  248. MoveZPart(o12,1)
  249. for i=1,6 do
  250. wait(.1)
  251. game.Players[Victim].Character.Humanoid.Health = 0
  252. char = player.Character
  253. local rg = char:Clone()
  254. rg.Name = '
  255. for i, v in pairs(rg.Torso:GetChildren()) do
  256. v:Destroy()
  257. end
  258. local n = Instance.new('Glue', rg.Torso)
  259. n.Part0 = rg.Torso
  260. n.C0 = CFrame.new(0, 1, 0)
  261. rs.Name = 'Right Shoulder'
  262. rs.Part1 = rg['Right Arm']
  263. rs.C1 = CFrame.new(0, 0.5, 0)
  264. ls.Name = 'Left Shoulder'
  265. ls.Part1 = rg['Left Arm']
  266. ls.C1 = CFrame.new(0, 0.5, 0)
  267. local rh = Instance.new('Glue', rg.Torso)
  268. rh.Part0 = rg.Torso
  269. rh.C0 = CFrame.new(0.5, -1, 0)
  270. local lh = Instance.new('Glue', rg.Torso)
  271. lh.Part0 = rg.Torso
  272. lh.C0 = CFrame.new(-0.5, -1, 0)
  273. char.Torso:Destroy()
  274. char['Left Leg']:Destroy()
  275. char['Right Leg']:Destroy()
  276. rg.Parent = game.Workspace
  277. function DEATH ()
  278. OHHNELLY.Parent = workspace
  279. OHHNELLY.Material = Enum.Material.SmoothPlastic
  280. OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  281. OHHNELLY.Color = Color3.new(0.458824, 0, 0)
  282. OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  283. OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  284. OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  285. OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  286. OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  287. OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  288. for i=1,20 do
  289. MoveX(o1,-3)
  290. end
RAW Paste Data

DownloadsDiscord- LionHacks#3406Contact my discord if you have any script recommendations.I hope you guys enjoyed t.

The “killer clown” craze has gotten so much buzz in the news that it was inevitable that we’d see a mobile game based on it. Eye Box Games’ new casual title for iOS and Android, Killer Clown Chase, is an endless runner that capitalizes on the whole trend. This game is all about tapping carefully so you can bounce your way to clown supremacy, and aside from a perfunctory explanation of what the “killer clown” craze is about, that’s all there is to it. You’re playing the role of a clown, not someone on the run from them.

These no-bells-and-whistles games probably don’t need much explanation anyway, but what you probably want to know is how you can be the most successful killer clown, at least in this in-game world. How can you spook out more people and bounce on them en route to more points and more success in the game? Read on, as we shall talk you through it all in this list of Killer Clown Chase tips and tricks.

1. Use Light And Gentle Taps

The first thing to remember about your killer clown is that he’s very sensitive. We’re talking about sensitive in terms of how you interact with your device; to prove this point, clowns tend to drift forward in sort of a reverse recoil action after you lift your finger off your phone or tablet’s screen. That could easily make you miss trampolines and people (see below), so make sure you’re using light taps when controlling your clown. This won’t be easy as you get used to the physics of the game, but with a little practice, you’ll know just how lightly you should be tapping in order to hit those trampolines and people more accurately.

2. Bounce Off Trampolines For Points

For each time you successfully bounce off a trampoline, you will earn one point each. It might sound easy to do, as trampolines are very easy to spot in the game, but mistake it not – your clown character moves quite quickly while airborne, and it is ironically easier to miss the trampolines instead of landing on them, especially if they’re located right next to each other. Don’t worry about missing a couple from time to time; just as long as you’re trying to bounce off as many of them as possible, you should score quite nicely in the game.

Roblox Killer Clown Codes

3. Better Yet, Maximize Your Use Of The Bubble

Roblox

Although you normally need to be bouncing off a trampoline to get credited for points, there are times when you do not have to actually do this in order to get the points added to your score. You will sometimes see bubbles floating around, and grabbing them will allow you to float inside them for a few seconds. And while there’s obviously no way for you to bounce off a trampoline while inside the bubble, you will still get the points you normally would; this works great if you’re floating inside the bubble while passing a row of trampolines stacked next to each other.

Roblox Killer Clown Games

4. Bounce On Everyone You See

As a killer clown, you’ve got to live up to your moniker. And the best way you can do this is to scare those people and bounce on their heads. While bouncing around, you may often see a bunch of people running around frantically, trying to escape you and look for safer ground. But if you’re able to bounce on a person, that’s going to get you five points per person hit. That’s a lot of points compared to what you will normally get when bouncing off trampolines, and that also means this is a harder feat to pull off. Still, if you’re lucky enough, you can get your score up big-time, and run it up by bouncing on as many people as possible.

Killer Clown Roblox Id

5. To Chase The Skulls Or Not To?

Killer Clown Games

Skulls are your currency in the game, and are completely independent from your score. As the game’s currency, you can use skulls to buy new clowns, or should we say new skins for your clown. As this is a casual game, the clown skins don’t do anything in terms of gameplay; they’re just there for collection purposes, and to break up the monotony if your current skin (or the default one) gets to be too boring. So with that in mind, you’re probably better off not minding the skulls, if your only goal in the game is to score as many points as possible. Sure, you can also go for them if you wish, but since the skulls are often located in hard-to-reach spots that could compromise your run and end your game early, it’s often not a good idea to take the risk.

Roblox Killer Clown Hacks Prank

If it’s any consolation, and it should be, the game does allow you to watch ad videos, which are worth 30 skulls per video viewed. Better to earn skulls the safer way, right?

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