Tree Cutting Simulator Roblox Codes

Roblox Tree Planting Simulator Codes

Tree Planting Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.

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This page is currently up to date. Click to refresh Codes are words or phrases that can be entered to redeem special gifts. Each code may only be used once per account. Codes may awardCoins only. Check out @Tofu or @RBLXcrackop on Twitter and TofuuGaming on Youtube to stay updated for the latest codes. Tofuu $1250 Chef $2500 1MVisits $1500 Joe $5000 Fortnite $2500 IntelPlayz $1000 Turtle. Crushing Simulator Codes – Full List. Crushing Simulator is a roblox game released by IntDew on 6/11/2019 and we are going to provide you all the active codes.

Make sure to check back often because we’ll be updating this post whenever there’s more codes!

Tree Planting Simulator Codes (Active)

The following is a list of all the different codes and what you get when you put them in.

  • lazar: The first time you redeem this code you will get some coins as reward
  • TrampolinePro: The first time you redeem this code you will get 200 coins as reward
  • 1000trees: The first time you redeem this code you will get 10 rebirth coins as reward
  • 1mvisits: The first time you redeem this code you will get 1000 coins as reward
  • 2millionvisits: The first time you redeem this code you will get 200 coins as reward
  • PenguinSquad: The first time you redeem this code you will get 25 coins as reward
  • obby: The first time you redeem this code you will get 200 coins as reward
  • blue: The first time you redeem this code you will get 25 coins as reward
  • #teamtrees: The first time you redeem this code you will get 10 coins as reward
  • brite: The first time you redeem this code you will get 25 coins as reward
  • trees: The first time you redeem this code you will get 25 coins as reward

Tree Planting Simulator Codes (Out of Date)

The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!

  • None.

How to Redeem Codes in Tree Planting Simulator

If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.

If you’re not sure how to do this, please follow the instructions below:

  1. Find “Menu” icon right side of your screen and click this icon.
  2. Then click “Twitter” icon.
  3. A screen will be opened.
  4. Type codes from above to the blank area. (you can copy paste these codes)
  5. Hit “Redeem” button to use codes.

If you still have any problem about using codes you can watch this video:

Tree Cutting Simulator Roblox Codes

Welcome to Tree Planting Simulator!

Roblox Tree Simulator Codes

Plant unique trees, collect seeds that drop from them, and sell the seeds to buy items to plant better trees even faster!

25% of the proceeds from this game is converted into USD and go to the Arbor Day Foundation as part of the #TeamTrees campaign! For every dollar we raise, one tree will be planted. Check out the Team Trees sign in the game to see how much we raised so far! The rest of the game earnings will support the dev team members who will continue to work on it to keep it new and exciting!

Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.

Sorry for the long topic.Hi There! How to get a motorcycle in vehicle simulator roblox 2019.

It’s end. I hope “Roblox Tree Planting Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

Tree

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Roblox Tree Cutting Simulator Codes

Nov 2nd, 2017
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Tree Cutting Simulator Roblox Codes Redeem

  1. --Created By Unlisting
  2. --The New Remotes I Just Added Are From Drstattik's GUI. this is so it just makes it easier so thanks to him <3
  3. --The Remotes I Added from Drstattik are The Glitch Wood And Sell Wood cuz iternals Sales do basically the same thing as This.
  4. --[[
  5. https://v3rmillion.net/showthread.php?tid=426334
  6. This Script Renames All TreeRegions To The Regions For Its Main Wood And Making It Easier For You To Teleport All The Wood To You Which Comes With It If You
  7. Enter The Wood's Name In The Global 'TELEPORT' Variable Below.
  8. Once You Cut The Wood Down Press The Key B Or Make It Automatically Bring It To You By Turning The _G.BRING To true.
  9. You Can Also Press E To Cut the wood and just press R to teleport it to you or press 'i' to sell it instantly
  10. Teleport Your Latest Items You Have Bought (Keybind: 'q')
  11. GlitchWood (Keybind: 'e')
  12. --]]
  13. --Settings
  14. _G.TELEPORT = 'Cherry' --The Name Of The Wood You Want. The List Of Wood Names Are Listed Below.
  15. _G.BRING = false --Automatically Teleport the wood you cut down
  16. _G.WOOD = 'r' --Keybind for teleporting wood after cutting down
  17. _G.ITEM = 'q' --Keybind for teleporting recent bought items
  18. _G.SIZE = 120 --Size Of Wood You Want For Glitching
  19. --[[ Wood Names:
  20. Copy And Paste These Names In The '_G.TELEPORT' String Above.
  21. There May Be More Kinds Of Wood That I Haven't Put In Here But This Will Do For Now.
  22. ------------------
  23. Palm
  24. CaveCrawler
  25. Spooky
  26. GreenSwampy
  27. Birch
  28. LoneCave
  29. 'Cherry',
  30. 'FirBranch',
  31. 'Generic',
  32. 'Fir',
  33. 'Oak',
  34. 'Volcano',
  35. }
  36. local NewRegionNames = {}
  37. --Name Changer For Seperating What Is What
  38. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  39. if l ~= nil then
  40. if b:IsA('Model') then
  41. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[1] then
  42. warn('TreeRegion #1 Has Been Changed To: '.Wood[1])
  43. end
  44. end
  45. end
  46. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  47. if l ~= nil then
  48. if b:IsA('Model') then
  49. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[2] then
  50. warn('TreeRegion #2 Has Been Changed To: '.Wood[2])
  51. end
  52. end
  53. end
  54. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  55. if l ~= nil then
  56. if b:IsA('Model') then
  57. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[3] then
  58. warn('TreeRegion #3 Has Been Changed To: '.Wood[3])
  59. end
  60. end
  61. end
  62. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  63. if l ~= nil then
  64. if b:IsA('Model') then
  65. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[4] then
  66. warn('TreeRegion #4 Has Been Changed To: '.Wood[4])
  67. end
  68. end
  69. end
  70. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  71. if l ~= nil then
  72. if b:IsA('Model') then
  73. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[5] then
  74. warn('TreeRegion #5 Has Been Changed To: '.Wood[5])
  75. end
  76. end
  77. end
  78. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  79. if l ~= nil then
  80. if b:IsA('Model') then
  81. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[6] then
  82. warn('TreeRegion #6 Has Been Changed To: '.Wood[6])
  83. end
  84. end
  85. end
  86. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  87. if l ~= nil then
  88. if b:IsA('Model') then
  89. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[7] then
  90. warn('TreeRegion #7 Has Been Changed To: '.Wood[7])
  91. end
  92. end
  93. end
  94. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  95. if l ~= nil then
  96. if b:IsA('Model') then
  97. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[8] then
  98. warn('TreeRegion #8 Has Been Changed To: '.Wood[8])
  99. end
  100. end
  101. end
  102. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  103. if l ~= nil then
  104. if b:IsA('Model') then
  105. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[9] then
  106. warn('TreeRegion #9 Has Been Changed To: '.Wood[9])
  107. end
  108. end
  109. end
  110. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  111. if l ~= nil then
  112. if b:IsA('Model') then
  113. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[10] then
  114. warn('TreeRegion #10 Has Been Changed To: '.Wood[10])
  115. end
  116. end
  117. end
  118. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  119. if l ~= nil then
  120. if b:IsA('Model') then
  121. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[11] then
  122. warn('TreeRegion #11 Has Been Changed To: '.Wood[11])
  123. end
  124. end
  125. end
  126. for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
  127. if l ~= nil then
  128. if b:IsA('Model') then
  129. if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[12] then
  130. warn('TreeRegion #12 Has Been Changed To: '.Wood[12])
  131. end
  132. end
  133. end
  134. for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
  135. end
  136. --Teleporter
  137. --CherryWood
  138. for i, v in pairs(game:GetService('Workspace')[Wood[1]]:GetChildren()) do
  139. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[1] then
  140. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  141. end
  142. for i, v in pairs(game:GetService('Workspace')[Wood[2]]:GetChildren()) do
  143. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[2] then
  144. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  145. end
  146. for i, v in pairs(game:GetService('Workspace')[Wood[3]]:GetChildren()) do
  147. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[3] then
  148. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  149. end
  150. for i, v in pairs(game:GetService('Workspace')[Wood[4]]:GetChildren()) do
  151. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[4] then
  152. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  153. end
  154. for i, v in pairs(game:GetService('Workspace')[Wood[5]]:GetChildren()) do
  155. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[5] then
  156. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  157. end
  158. for i, v in pairs(game:GetService('Workspace')[Wood[6]]:GetChildren()) do
  159. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[6] then
  160. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  161. end
  162. for i, v in pairs(game:GetService('Workspace')[Wood[7]]:GetChildren()) do
  163. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[7] then
  164. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  165. end
  166. for i, v in pairs(game:GetService('Workspace')[Wood[8]]:GetChildren()) do
  167. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[8] then
  168. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  169. end
  170. for i, v in pairs(game:GetService('Workspace')[Wood[9]]:GetChildren()) do
  171. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[9] then
  172. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  173. end
  174. for i, v in pairs(game:GetService('Workspace')[Wood[10]]:GetChildren()) do
  175. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[10] then
  176. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  177. end
  178. for i, v in pairs(game:GetService('Workspace')[Wood[11]]:GetChildren()) do
  179. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[11] then
  180. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  181. end
  182. for i, v in pairs(game:GetService('Workspace')[Wood[12]]:GetChildren()) do
  183. if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[12] then
  184. v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
  185. end
  186. if game.Players.LocalPlayer.Character:FindFirstChild('Tool') then
  187. return game.Players.LocalPlayer.Character:FindFirstChild('Tool')
  188. end
  189. local HitPoints={
  190. ['BasicHatchet']= 0.2;
  191. ['Axe2']= 0.93;
  192. ['Rukiryaxe']= 1.68;
  193. ['AxeBetaTesters']= 1.45;
  194. ['SilverAxe']= 1.6;
  195. ['AxeChicken']= 0.1;
  196. }
  197. local Pressing = false
  198. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  199. if key 'e' then
  200. poop(GetAxe())
  201. end)
  202. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  203. if key 'e' then
  204. end
  205. local Tree=game.Players.LocalPlayer:GetMouse().Target
  206. game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.Parent.CutEvent,{
  207. ['cooldown'] = 0,
  208. ['sectionId'] = 1,
  209. ['faceVector'] = Vector3.new(-1,0,0),
  210. end
  211. function poop(Tool)
  212. for i=1,100 do
  213. cut(_G.SIZE,Tool)
  214. end
  215. end
  216. --SellWood
  217. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  218. if key 'i' then
  219. for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
  220. if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
  221. if Log.Owner.Value game.Players.LocalPlayer then
  222. if v.Name'WoodSection' then
  223. for i=1,10 do
  224. v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
  225. end)
  226. end
  227. for i=1,20 do
  228. game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
  229. end)
  230. end
  231. end
  232. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  233. if key _G.WOOD then
  234. for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
  235. if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
  236. v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
  237. end
  238. end)
  239. local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
  240. if key _G.ITEM then
  241. for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
  242. if c:FindFirstChild('PurchasedBoxItemName') then
  243. if c.Owner.Value game:GetService('Players').LocalPlayer then
  244. c:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position)
  245. end
  246. end
  247. end
  248. wait(5)
  249. for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
  250. if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
  251. v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
  252. end
  253. end
  254. --Credits
  255. if _G.CREDITS true then
  256. warn('Thanks To Drstattik for the glitch and tp scripts')

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