Tree Cutting Simulator Roblox Codes
Roblox Tree Planting Simulator Codes
- Roblox Tree Simulator Codes
- Roblox Tree Cutting Simulator Codes
- Tree Cutting Simulator Roblox Codes Redeem
- Fishing Simulator Roblox Codes
- Tree Cutting Simulator Roblox Codes Roblox
Tree Planting Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
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This page is currently up to date. Click to refresh Codes are words or phrases that can be entered to redeem special gifts. Each code may only be used once per account. Codes may awardCoins only. Check out @Tofu or @RBLXcrackop on Twitter and TofuuGaming on Youtube to stay updated for the latest codes. Tofuu $1250 Chef $2500 1MVisits $1500 Joe $5000 Fortnite $2500 IntelPlayz $1000 Turtle. Crushing Simulator Codes – Full List. Crushing Simulator is a roblox game released by IntDew on 6/11/2019 and we are going to provide you all the active codes.
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Tree Planting Simulator Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
- lazar: The first time you redeem this code you will get some coins as reward
- TrampolinePro: The first time you redeem this code you will get 200 coins as reward
- 1000trees: The first time you redeem this code you will get 10 rebirth coins as reward
- 1mvisits: The first time you redeem this code you will get 1000 coins as reward
- 2millionvisits: The first time you redeem this code you will get 200 coins as reward
- PenguinSquad: The first time you redeem this code you will get 25 coins as reward
- obby: The first time you redeem this code you will get 200 coins as reward
- blue: The first time you redeem this code you will get 25 coins as reward
- #teamtrees: The first time you redeem this code you will get 10 coins as reward
- brite: The first time you redeem this code you will get 25 coins as reward
- trees: The first time you redeem this code you will get 25 coins as reward
Tree Planting Simulator Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None.
How to Redeem Codes in Tree Planting Simulator
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Menu” icon right side of your screen and click this icon.
- Then click “Twitter” icon.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Redeem” button to use codes.
If you still have any problem about using codes you can watch this video:
Welcome to Tree Planting Simulator!
Roblox Tree Simulator Codes
Plant unique trees, collect seeds that drop from them, and sell the seeds to buy items to plant better trees even faster!
25% of the proceeds from this game is converted into USD and go to the Arbor Day Foundation as part of the #TeamTrees campaign! For every dollar we raise, one tree will be planted. Check out the Team Trees sign in the game to see how much we raised so far! The rest of the game earnings will support the dev team members who will continue to work on it to keep it new and exciting!
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
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Roblox Tree Cutting Simulator Codes
Tree Cutting Simulator Roblox Codes Redeem
- --Created By Unlisting
- --The New Remotes I Just Added Are From Drstattik's GUI. this is so it just makes it easier so thanks to him <3
- --The Remotes I Added from Drstattik are The Glitch Wood And Sell Wood cuz iternals Sales do basically the same thing as This.
- --[[
- https://v3rmillion.net/showthread.php?tid=426334
- This Script Renames All TreeRegions To The Regions For Its Main Wood And Making It Easier For You To Teleport All The Wood To You Which Comes With It If You
- Enter The Wood's Name In The Global 'TELEPORT' Variable Below.
- Once You Cut The Wood Down Press The Key B Or Make It Automatically Bring It To You By Turning The _G.BRING To true.
- You Can Also Press E To Cut the wood and just press R to teleport it to you or press 'i' to sell it instantly
- Teleport Your Latest Items You Have Bought (Keybind: 'q')
- GlitchWood (Keybind: 'e')
- --]]
- --Settings
- _G.TELEPORT = 'Cherry' --The Name Of The Wood You Want. The List Of Wood Names Are Listed Below.
- _G.BRING = false --Automatically Teleport the wood you cut down
- _G.WOOD = 'r' --Keybind for teleporting wood after cutting down
- _G.ITEM = 'q' --Keybind for teleporting recent bought items
- _G.SIZE = 120 --Size Of Wood You Want For Glitching
- --[[ Wood Names:
- Copy And Paste These Names In The '_G.TELEPORT' String Above.
- There May Be More Kinds Of Wood That I Haven't Put In Here But This Will Do For Now.
- ------------------
- Palm
- CaveCrawler
- Spooky
- GreenSwampy
- Birch
- LoneCave
- 'Cherry',
- 'FirBranch',
- 'Generic',
- 'Fir',
- 'Oak',
- 'Volcano',
- }
- local NewRegionNames = {}
- --Name Changer For Seperating What Is What
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[1] then
- warn('TreeRegion #1 Has Been Changed To: '.Wood[1])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[2] then
- warn('TreeRegion #2 Has Been Changed To: '.Wood[2])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[3] then
- warn('TreeRegion #3 Has Been Changed To: '.Wood[3])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[4] then
- warn('TreeRegion #4 Has Been Changed To: '.Wood[4])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[5] then
- warn('TreeRegion #5 Has Been Changed To: '.Wood[5])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[6] then
- warn('TreeRegion #6 Has Been Changed To: '.Wood[6])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[7] then
- warn('TreeRegion #7 Has Been Changed To: '.Wood[7])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[8] then
- warn('TreeRegion #8 Has Been Changed To: '.Wood[8])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[9] then
- warn('TreeRegion #9 Has Been Changed To: '.Wood[9])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[10] then
- warn('TreeRegion #10 Has Been Changed To: '.Wood[10])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[11] then
- warn('TreeRegion #11 Has Been Changed To: '.Wood[11])
- end
- end
- end
- for i, l in pairs(game:GetService('Workspace'):GetChildren()) do
- if l ~= nil then
- if b:IsA('Model') then
- if b:FindFirstChild('TreeClass') ~= nil and b.TreeClass.Value Wood[12] then
- warn('TreeRegion #12 Has Been Changed To: '.Wood[12])
- end
- end
- end
- for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
- end
- --Teleporter
- --CherryWood
- for i, v in pairs(game:GetService('Workspace')[Wood[1]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[1] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[2]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[2] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[3]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[3] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[4]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[4] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[5]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[5] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[6]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[6] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[7]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[7] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[8]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[8] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[9]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[9] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[10]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[10] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[11]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[11] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- for i, v in pairs(game:GetService('Workspace')[Wood[12]]:GetChildren()) do
- if v:FindFirstChild('TreeClass') ~= nil and v.TreeClass.Value Wood[12] then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- if game.Players.LocalPlayer.Character:FindFirstChild('Tool') then
- return game.Players.LocalPlayer.Character:FindFirstChild('Tool')
- end
- local HitPoints={
- ['BasicHatchet']= 0.2;
- ['Axe2']= 0.93;
- ['Rukiryaxe']= 1.68;
- ['AxeBetaTesters']= 1.45;
- ['SilverAxe']= 1.6;
- ['AxeChicken']= 0.1;
- }
- local Pressing = false
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key 'e' then
- poop(GetAxe())
- end)
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key 'e' then
- end
- local Tree=game.Players.LocalPlayer:GetMouse().Target
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.Parent.CutEvent,{
- ['cooldown'] = 0,
- ['sectionId'] = 1,
- ['faceVector'] = Vector3.new(-1,0,0),
- end
- function poop(Tool)
- for i=1,100 do
- cut(_G.SIZE,Tool)
- end
- end
- --SellWood
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key 'i' then
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
- if Log.Owner.Value game.Players.LocalPlayer then
- if v.Name'WoodSection' then
- for i=1,10 do
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end)
- end
- for i=1,20 do
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end)
- end
- end
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key _G.WOOD then
- for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
- if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
- end
- end)
- local mouse1 = game:GetService('Players').LocalPlayer:GetMouse()
- if key _G.ITEM then
- for i, v in pairs(game:GetService('Workspace'):GetChildren()) do
- if c:FindFirstChild('PurchasedBoxItemName') then
- if c.Owner.Value game:GetService('Players').LocalPlayer then
- c:MoveTo(game:GetService('Players').LocalPlayer.Character.HumanoidRootPart.Position)
- end
- end
- end
- wait(5)
- for i, v in pairs(game.Workspace.LogModels:GetChildren()) do
- if v.Name:sub(1, 6) 'Loose_' and v:findFirstChild('Owner') and v.Owner.Value game:GetService('Players').LocalPlayer then
- v:MoveTo(game:GetService('Players').LocalPlayer.Character.Torso.Position + Vector3.new(0, 5, 0))
- end
- end
- --Credits
- if _G.CREDITS true then
- warn('Thanks To Drstattik for the glitch and tp scripts')